4YD BFA 3 Curriculum The EDT courses offered in year 3

In the BFA 3 Year of the programme, students are able to select a specific pathway covering six different options: Lighting Design, Lighting Technology, Sound Design, Sound System Design, Music Recording, and Technical Direction.

BFA3 Entertainment Design and Technology Major Study: Lighting Design
Course ID# COURSE
SEMESTER
CREDITS
TOTAL
Major Studies
22 Credits
TEDT1201-02 Lighting Design Theory & Technique I-II
I & II
4
TEDT1203-04 Associated Lighting Studies I-II
I & II
4
TEDT1233-34 EDT Case Studies III & IV
I & II
4
TEDT1231-32 EDT Production Practice III-IV
I & II
6
TEGC1203 Advanced AutoCAD Drafting
I
2
TEDE1103 Introduction to Drawing I
I
2
EDT Student Assembly
I & II
Liberal Arts & Languages
2 Credits
LGPUXXXX Eng/Chinese/Other languages
I or II
2
School Electives (Take 6 units from below)
6 Credits
TEGC1115-25 Independent Study/Project I - II
I or II
(0-4)
TEGCXXXX Production Workshop I-II-III
I or II
(0-5)
TEGCXXXX Internship
I or II
(0-4)
TEGCXXXX Other Electives I or II
I or II
(0-6)
Academy Wide Electives
4 Credits
Academy Electives I or II
I or II
4
34 Credits

Course Descriptions

Lighting Design Theory and Techniques I

A course structured to explore the aesthetic and conceptual aspects of stage lighting. The course will address issues of conceptualization, design vocabulary and communication, the collaborative process, composition, history of stage lighting design, nature and perception of light, lighting styles and strategies of design.

Course page →

 

Lighting Design Theory and Techniques II

A course structured to explore the aesthetic and conceptual aspects of stage lighting and to provide grounding in the techniques of lighting design. The course will address issues of conceptualization, design vocabulary and communication, the collaborative process, composition, necessary paperwork, calculations of lighting angles, drafting techniques, and focusing techniques.

Course page →

 

Associated Lighting Studies I

This course builds on the advanced production electrics techniques covered in Fundamentals of Lighting I & II. It provides the student with an understanding and insight into the advanced production electrics & preparation for touring productions. To support the practical components of the course, students will also cover scenic projection theories and techniques, trussing and abseiling principles and techniques.

Course page →

 

Associated Lighting Studies II

This course covers special effects. It provides the student with an understanding and insight into a number of commonly used specific effects. It will cover the application of various theatrical special effects including: atmospheric effects, ultraviolet lighting effects, stroboscopes, pyrotechnics and custom-making gobos for specific image projection. Students will gain experience and experiment with each of the designated special effects to explore new applications and possibilities.

Course page →

 

EDT Case Studies III

A project and exercise based course to further broaden the students in their understanding of Entertainment Design and Technology – Lighting and Sound. This course is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. Through critical thinking and problem solving skills, students will explore current technologies used in these arts.

Course page →

 

EDT Case Studies IV

This course builds on the experiences of EDT Case Studies III. It is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. As support for the various projects, a series of seminars will be set up with professionals from the field of Entertainment Design & Technology.

Course page →

 

EDT Production Practice III – IV

This course provides the student with the opportunity to work on Academy or outside productions in a range of production roles. The roles available to the student are dependent on his/her chosen study stream. They are at the level of operator, assistant designer/technical director on normal scale productions, and designer/technical director for small scale productions. These positions provide the “stepping stone” for the student to fulfil the role of production designer/technical director in their final year of study. The student will work on three productions throughout the year. Equivalent assignments may be sourced from outside the Academy with one of the local performing groups.

Course page →

 

Advanced AutoCAD Drafting

The course will introduce the student to the advanced drafting techniques and functions of AutoCAD, applying the concepts to general and advanced theatrical drafting. This course is intended for the student that already is proficient with standard theatrical drafting techniques and has a familiarity with AutoCAD drafting.

Course page →

 

Introduction to Drawing I

This course requires students to practicing the materials and techniques of drawing and sketching through the observation of a variety of subject matter. The student develops awareness for expression, content and drawing technique during the studio practice.

Course page →

 

BFA3 Entertainment Design and Technology Major Study: Lighting Technology
Course ID# COURSE
SEMESTER
CREDITS
TOTAL
Major Studies
22 Credits
TEDT1207-08 Lighting Technology I & II
I & II
4
TEDT1203 Associated Lighting Studies I
I
2
TEDT1233-34 EDT Case Studies III & IV
I & II
4
TEDT1231-32 EDT Production Practice III-IV
I & II
6
TEGC1203 Advanced AutoCAD Drafting
I
2
TEDT1205 Electrical Engineering for Theatre I
I
2
TEDT1209 Programming for Automated Lighting I
II
2
EDT Student Assembly
I & II
Liberal Arts & Languages
2 Credits
LGPUXXXX Eng/Chinese/Other languages
I or II
2
School Electives (Take 6 units from below)
6 Credits
TEGC1115-25 Independent Study/Project I - II
I or II
(0-4)
TEGCXXXX Production Workshop I-II-III
I or II
(0-5)
TEGCXXXX Internship
I or II
(0-4)
TEGCXXXX Other Electives I or II
I or II
(0-6)
Academy Wide Electives
4 Credits
Academy Electives I or II
I or II
4
34 Credits
Lighting Technology I

This course is designed to develop the students’ theoretical knowledge of the science and technical aspects of lighting that are essential to the overall program. This course builds on the elementary topics covered in Fundamentals of Lighting I and II, with brand new topics associated with the general field of lighting technology. The course provides the student with an understanding of the diverse area of lighting technology, and furnishes the students in their study with technology specialization. The course covers the topics of luminaires design, the relationship between intensity, beam angle and quality of output as well as common units utilized in technical field.

Course page →

 

Lighting Technology II

This course expands on the materials covered in Lighting Technology I and includes topics associated with the general field of lighting technology. The course covers the topics of lamps & luminaires, automated lighting systems, dimming technology and control protocols.

Course page →

 

Associated Lighting Studies I

This course builds on the advanced production electrics techniques covered in Fundamentals of Lighting I & II. It provides the student with an understanding and insight into the advanced production electrics & preparation for touring productions. To support the practical components of the course, students will also cover scenic projection theories and techniques, trussing and abseiling principles and techniques.

Course page →

 

EDT Case Studies III

A project and exercise based course to further broaden the students in their understanding of Entertainment Design and Technology – Lighting and Sound. This course is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. Through critical thinking and problem solving skills, students will explore current technologies used in these arts.

Course page →

 

EDT Case Studies IV

This course builds on the experiences of EDT Case Studies III. It is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. As support for the various projects, a series of seminars will be set up with professionals from the field of Entertainment Design & Technology.

Course page →

 

EDT Production Practice III – IV

This course provides the student with the opportunity to work on Academy or outside productions in a range of production roles. The roles available to the student are dependent on his/her chosen study stream. They are at the level of operator, assistant designer/technical director on normal scale productions, and designer/technical director for small scale productions. These positions provide the “stepping stone” for the student to fulfil the role of production designer/technical director in their final year of study. The student will work on three productions throughout the year. Equivalent assignments may be sourced from outside the Academy with one of the local performing groups.

Course page →

 

Advanced AutoCAD Drafting

The course will introduce the student to the advanced drafting techniques and functions of AutoCAD, applying the concepts to general and advanced theatrical drafting. This course is intended for the student that already is proficient with standard theatrical drafting techniques and has a familiarity with AutoCAD drafting.

Course page →

 

Electrical Engineering for Theatre I

This course builds on the content covered in Basic Electrical Engineering. The principles of electricity and electrical engineering for theatrical applications are the core content of the course. The course also emphasises the key topics required for the acquisition of a Hong Kong Electrical Worker licence and covers the rules and regulations pertaining to the electricity and power supply system in Hong Kong and China. Practical sessions throughout the course will test the skill of the students and affirm the theoretical content of the course.

Course page →

 

Programming for Automated Lighting I

The course explores the area of programming for automated lighting starting with a general concept of programming on automated lighting system. Students are provided with an overview of the current technology of automated light, networking for automated lighting system and basic operation of a range of lighting consoles commonly used in the industry. Students will gain the knowledge and skills necessary to perform basic programming for automated lighting for different kinds of productions.

Course page →

 

BFA3 Entertainment Design and Technology Major Study: Sound Design
Course ID# COURSE
SEMESTER
CREDITS
TOTAL
Major Studies
22 Credits
TEDT1241-42 Sound Design I-II
I
4
TEDT1341 Sound Design III
II
2
(Take 1 course from below, total units = 2)
TEDT1241 Sound System Design I
I
(0-2)
TEDT1249 Pop Music Recording Techniques I
I
(0-2)
TEDT1233-34 EDT Case Studies III & IV
I & II
4
TEDT1231-32 EDT Production Practice III-IV
I & II
4
TEDT1251 Microphone Theory & Applications
I
1
TEDT1253 Critical Listening
I
1
TEDT1245 Music Technology I
I
2
TEDT1255 Music Appreciation I
I
2
EDT Student Assembly
I & II
Liberal Arts & Languages
2 Credits
LGPUXXXX Eng/Chinese/Other languages
I or II
2
School Electives (Take 6 units from below)
6 Credits
TEGC1115-25 Independent Study/Project I - II
I or II
(0-4)
TEGCXXXX Production Workshop I-II-III
I or II
(0-5)
TEGCXXXX Internship
I or II
(0-4)
TEGCXXXX Other Electives I or II
I or II
(0-6)
Academy Wide Electives
4 Credits
Academy Electives I or II
I or II
4
34 Credits
Sound Design I

The art of creating and controlling the total sonic environment of a live theatre performance is an integral part of the dramatic narrative. This series of courses bring together the technical skills with the integrative and aesthetic determinants to provide a rounded and comprehensive knowledge that will allow the student to explore and develop a personal style of sound design. Creation of the Sound Design explores the methods and procedures required for the development of the sound design. It first looks at the role of the sound design as part of the production and the definitions of how sound is used as part of a sound design. It covers dramatic structure and how to listen for sounds from the script and group them into voices; how to map voices, characters, emotions, locations, to create a visualization of the sound components in relation to the time line of the script.

Course page →

 

Sound Design II

The art of creating and controlling the total sonic environment of a live theatre performance is an integral part of the dramatic narrative. This series of courses brings together the technical skills with the integrative and aesthetic determinants to provide a rounded and comprehensive knowledge that will allow the student to explore and develop a personal style of sound design. Expanding Creativity explores the methods and procedures required for the realization of the sound design. It first looks at the ways that sound can be used within a production and the potential impact on the audience. Secondly, narrative analysis is covered and character identification and perspective. The components of sound are explored and the ways that these components can be manipulated to ensure that the correct narrative and perspective is passed to the audience. Sounds objects are investigated as well as the layering of sounds to create a narrative soundscape.

Course page →

 

Sound Design III

This course explores the methods and procedures required for the realisation of sound design through sound manipulation and layering. It first looks at the ways that sound can be sourced through recording of sounds on location or in the studio. Secondly, the ability of music to express emotion and communicate important information to the audience is examined and the procedures necessary to create a narrative structure to a music cue. Finally, the components of a sound design, and the ways that these components can be manipulated to ensure that the correct narrative and perspective is passed to the audience within a three-dimensional aural environment are explored.

Course page →

 

Sound System Design I

Creating and controlling the sonic playback environment of a live performance has become a highly complex, sophisticated process. This series of courses bring together the technical skills with the integrative and aesthetic determinants to provide a comprehensive and autonomous knowledge that will allow the student to explore and develop the required technical skills to design, install and optimize a sound system with the assessment and evaluation abilities required in modern sound system design. This first course provides the student with an in-depth coverage of the components of a sound system, an introduction to audio spectrum analysis and basic loudspeaker tuning techniques.

Course page →

 

Pop Music Recording Techniques I

As a sound designer, it is necessary to have the ability to engineer professional recording sessions of various music instruments in order to produce a mix-down of music composition through a multi-track recording process. This course is a study of pop/rock music recording techniques through comprehensive listening, analysis of production techniques and practical engineering skills. Skills covered include studio microphone techniques, large-format analog mixing console operations in music production process and communication with session musicians.

Course page →

 

EDT Case Studies III

A project and exercise based course to further broaden the students in their understanding of Entertainment Design and Technology – Lighting and Sound. This course is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. Through critical thinking and problem solving skills, students will explore current technologies used in these arts.

Course page →

 

EDT Case Studies IV

This course builds on the experiences of EDT Case Studies III. It is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. As support for the various projects, a series of seminars will be set up with professionals from the field of Entertainment Design & Technology.

Course page →

 

EDT Production Practice III – IV

This course provides the student with the opportunity to work on Academy or outside productions in a range of production roles. The roles available to the student are dependent on his/her chosen study stream. They are at the level of operator, assistant designer/technical director on normal scale productions, and designer/technical director for small scale productions. These positions provide the “stepping stone” for the student to fulfil the role of production designer/technical director in their final year of study. The student will work on three productions throughout the year. Equivalent assignments may be sourced from outside the Academy with one of the local performing groups.

Course page →

 

Microphone Theory & Applications

In theory, the microphone is just an electronic ear - point it at a sound source and it should pick up pretty much what the human ear would hear. Unfortunately, this over-simplification and the perfect microphone do not exist. This course introduces the different types of transducer elements used in microphones, their architectural design concepts, characteristics for each of their design, directional behaviour and basic applications.

Course page →

 

Critical Listening

As a professional sound designer, sound system designer, or recording engineer it is necessary to have the ability to evaluate overall sound quality to ensure the highest standards and aesthetics. This course is a study of critical and analytical listening techniques. It brings together technical listening skills of how and what to listen for, with the analytical skills required to evaluate sound quality.

Course page →

 

Music Technology I

This course provides the student with an introduction to MIDI and music technology theory and operational techniques and procedures. It aims to foster an inter-disciplinary approach, combining computer music skills with sound design, music composition and music recording. We believe that musicians work best with technology if they have a firm grounding of the technology they are using; similarly, sound designers and engineers are better able to work in the field of music technology if they understand the demands placed on technology whether used in the sound design, music composition or recording context.

Course page →

 

Music Appreciation I

This course is designed for the appreciation and understanding of various genres, styles and forms of Western Music from Ancient Greek to the 20th Century. The course is designed to enhance the student’s artistic judgment, aural perception and musical horizons. The course includes critical listening, style analysis, and style identification with an emphasis on the applications of music and musical knowledge in Sound Design and Music Recordings.

Course page →

 

BFA3 Entertainment Design and Technology Major Study: Sound System Design
Course ID# COURSE
SEMESTER
CREDITS
TOTAL
Major Studies
22 Credits
TEDT1241-42 Sound System Design I-II
I
4
TEDT1341 Sound System Design III
II
2
(Take 1 course from below, total units = 2)
TEDT1241 Sound Design I
I
(0-2)
TEDT1249 Pop Music Recording Techniques I
I
(0-2)
TEDT1233-34 EDT Case Studies III & IV
I & II
4
TEDT1231-32 EDT Production Practice III-IV
I & II
4
TEDT1251 Microphone Theory & Applications
I
1
TEDT1253 Critical Listening
I
1
TEGC1203 Advanced AutoCAD Drafting
I
2
TEDT1205 Electrical Engineering for Theatre I
I
2
EDT Student Assembly
I & II
Liberal Arts & Languages
2 Credits
LGPUXXXX Eng/Chinese/Other languages
I or II
2
School Electives (Take 6 units from below)
6 Credits
TEGC1115-25 Independent Study/Project I - II
I or II
(0-4)
TEGCXXXX Production Workshop I-II-III
I or II
(0-5)
TEGCXXXX Internship
I or II
(0-4)
TEGCXXXX Other Electives I or II
I or II
(0-6)
Academy Wide Electives
4 Credits
Academy Electives I or II
I or II
4
34 Credits
Sound System Design I

Creating and controlling the sonic playback environment of a live performance has become a highly complex, sophisticated process. This series of courses bring together the technical skills with the integrative and aesthetic determinants to provide a comprehensive and autonomous knowledge that will allow the student to explore and develop the required technical skills to design, install and optimize a sound system with the assessment and evaluation abilities required in modern sound system design. This first course provides the student with an in-depth coverage of the components of a sound system, an introduction to audio spectrum analysis and basic loudspeaker tuning techniques.

Course page →

 

Sound System Design II

Creating and controlling the sonic playback environment of a live performance has become a highly complex, sophisticated process. This series of courses bring together the technical skills with the integrative and aesthetic determinants to provide a comprehensive and autonomous knowledge that will allow the student to explore and develop the required technical skills to design, install and optimize a sound system with the assessment and evaluation abilities required in modern sound system design. This second course provides the student with an advanced coverage on loudspeaker design and array configuration with the aid of modern sound measurement techniques.

Course page →

 

Sound System Design III

Creating and controlling the sonic playback environment of a live performance has become a highly complex, sophisticated process. This series of courses bring together the technical skills with the integrative and aesthetic determinants to provide a comprehensive and autonomous knowledge that will allow the student to explore and develop the required technical skills to design, install and optimize a sound system with the assessment and evaluation abilities required in modern sound system design. This third course equips the student with an advanced sound measurement techniques and knowledge to design and engineer large-scale sound systems.

Course page →

 

Sound Design I

The art of creating and controlling the total sonic environment of a live theatre performance is an integral part of the dramatic narrative. This series of courses bring together the technical skills with the integrative and aesthetic determinants to provide a rounded and comprehensive knowledge that will allow the student to explore and develop a personal style of sound design. Creation of the Sound Design explores the methods and procedures required for the development of the sound design. It first looks at the role of the sound design as part of the production and the definitions of how sound is used as part of a sound design. It covers dramatic structure and how to listen for sounds from the script and group them into voices; how to map voices, characters, emotions, locations, to create a visualization of the sound components in relation to the time line of the script.

Course page →

 

Pop Music Recording Techniques I

As a sound designer, it is necessary to have the ability to engineer professional recording sessions of various music instruments in order to produce a mix-down of music composition through a multi-track recording process. This course is a study of pop/rock music recording techniques through comprehensive listening, analysis of production techniques and practical engineering skills. Skills covered include studio microphone techniques, large-format analog mixing console operations in music production process and communication with session musicians.

Course page →

 

EDT Case Studies III

A project and exercise based course to further broaden the students in their understanding of Entertainment Design and Technology – Lighting and Sound. This course is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. Through critical thinking and problem solving skills, students will explore current technologies used in these arts.

Course page →

 

EDT Case Studies IV

This course builds on the experiences of EDT Case Studies III. It is composed of a series of practical projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Entertainment Design and Technology. The projects are designed to challenge and allow students to practice a systematic approach to the mechanics involved in producing lighting, sound design solutions. As support for the various projects, a series of seminars will be set up with professionals from the field of Entertainment Design & Technology.

Course page →

 

EDT Production Practice III – IV

This course provides the student with the opportunity to work on Academy or outside productions in a range of production roles. The roles available to the student are dependent on his/her chosen study stream. They are at the level of operator, assistant designer/technical director on normal scale productions, and designer/technical director for small scale productions. These positions provide the “stepping stone” for the student to fulfil the role of production designer/technical director in their final year of study. The student will work on three productions throughout the year. Equivalent assignments may be sourced from outside the Academy with one of the local performing groups.

Course page →

 

Microphone Theory & Applications

In theory, the microphone is just an electronic ear - point it at a sound source and it should pick up pretty much what the human ear would hear. Unfortunately, this over-simplification and the perfect microphone do not exist. This course introduces the different types of transducer elements used in microphones, their architectural design concepts, characteristics for each of their design, directional behaviour and basic applications.

Course page →

 

Critical Listening

As a professional sound designer, sound system designer, or recording engineer it is necessary to have the ability to evaluate overall sound quality to ensure the highest standards and aesthetics. This course is a study of critical and analytical listening techniques. It brings together technical listening skills of how and what to listen for, with the analytical skills required to evaluate sound quality.

Course page →

 

Advanced AutoCAD Drafting

The course will introduce the student to the advanced drafting techniques and functions of AutoCAD, applying the concepts to general and advanced theatrical drafting. This course is intended for the student that already is proficient with standard theatrical drafting techniques and has a familiarity with AutoCAD drafting.

Course page →

 

Electrical Engineering for Theatre I

This course builds on the content covered in Basic Electrical Engineering. The principles of electricity and electrical engineering for theatrical applications are the core content of the course. The course also emphasises the key topics required for the acquisition of a Hong Kong Electrical Worker licence and covers the rules and regulations pertaining to the electricity and power supply system in Hong Kong and China. Practical sessions throughout the course will test the skill of the students and affirm the theoretical content of the course.

Course page →

 

BFA3 Entertainment Design and Technology Major Study: Music Recording
Course ID# COURSE
SEMESTER
CREDITS
TOTAL
Major Studies
22 Credits
TEDT1247 Classical Music Recording Techniques I
I
2
TEDT1249-1347 Pop Music Recording Techniques I & II
I & II
4
TEDT1235-36 Recording Case Studies I & II
I & II
4
TEDT1237-38 Recording Production Practice I & II
I & II
4
TEDT1251 Microphone Theory & Applications
I
1
TEDT1253 Critical Listening
I
1
TEDT1245 Music Technology I
I
2
TEDT1255 Music Appreciation I
I
2
TEDT1257 Music Composition I
II
2
EDT Student Assembly
I & II
Liberal Arts & Languages
2 Credits
LGPUXXXX Eng/Chinese/Other languages
I or II
2
School Electives (Take 6 units from below)
6 Credits
TEGC1115-25 Independent Study/Project I - II
I or II
(0-4)
TEGCXXXX Production Workshop I-II-III
I or II
(0-5)
TEGCXXXX Internship
I or II
(0-4)
TEGCXXXX Other Electives I or II
I or II
(0-6)
Academy Wide Electives
4 Credits
Academy Electives I or II
I or II
4
34 Credits
Classical Music Recording Techniques I

This course is the study of the concepts of Classical Music Recording. The characteristics and behaviour of various stereo recording, microphone formats used in classical music recording will be examined. Students study the how, where and when to apply different types of stereo microphone techniques in various classical music situations, ranging from solo instrument to orchestral music. The acoustics of the recording venue, the choice of venue for different styles of music recording, the placement of microphones, and the goals of the production staff are also included in the course.

Course page →

 

Pop Music Recording Techniques I

As a sound designer, it is necessary to have the ability to engineer professional recording sessions of various music instruments in order to produce a mix-down of music composition through a multi-track recording process. This course is a study of pop/rock music recording techniques through comprehensive listening, analysis of production techniques and practical engineering skills. Skills covered include studio microphone techniques, large-format analog mixing console operations in music production process and communication with session musicians.

Course page →

 

Pop Music Recording Techniques II

In professional recording engineering, microphone techniques for various music instruments are quintessential to the success of a multi-track music production. In addition, advanced production techniques are the key to discover new sonic signatures as evident in legendary recordings. This course is a focused study of non-classical music recording techniques through comprehensive listening, analysis of music styles and practical engineering skills.

Course page →

 

Recording Case Studies I & II

This course is composed of a series of case studies and projects that provide the opportunity for students to experiment with, and investigate into, the practical applications of Classical Music Recording. The projects are designed to challenge the student’s understanding, critical thinking and problem solving skills, with regards to the application and implementation of Classical Recording Techniques. Projects will be one-day practical exercises, and case studies will be based on an observation and research exercises from selected APA and outside recording projects.

Course page →

 

Recording Production Practice I & II

This course provides the student with opportunity to fulfil the role of Recording Engineer and Setup Crew. Students undertake setup and strike work, post-recording edit work and various assignments relating to Academy or other outside recording projects. It provides the opportunity to apply skills in using appropriate recording equipment and systems and miking techniques used within a recording project context and the necessary skills to install and operate the equipment for a recording project. The students will be allocated roles covering the Recording Engineer and Crew. Students will also have the chance to be allocated to work and observe outside recording projects as part of Production Practice.

Course page →

 

Microphone Theory & Applications

In theory, the microphone is just an electronic ear - point it at a sound source and it should pick up pretty much what the human ear would hear. Unfortunately, this over-simplification and the perfect microphone do not exist. This course introduces the different types of transducer elements used in microphones, their architectural design concepts, characteristics for each of their design, directional behaviour and basic applications.

Course page →

 

Critical Listening

As a professional sound designer, sound system designer, or recording engineer it is necessary to have the ability to evaluate overall sound quality to ensure the highest standards and aesthetics. This course is a study of critical and analytical listening techniques. It brings together technical listening skills of how and what to listen for, with the analytical skills required to evaluate sound quality.

Course page →

 

Music Technology I

This course provides the student with an introduction to MIDI and music technology theory and operational techniques and procedures. It aims to foster an inter-disciplinary approach, combining computer music skills with sound design, music composition and music recording. We believe that musicians work best with technology if they have a firm grounding of the technology they are using; similarly, sound designers and engineers are better able to work in the field of music technology if they understand the demands placed on technology whether used in the sound design, music composition or recording context.

Course page →

 

Music Appreciation I

This course is designed for the appreciation and understanding of various genres, styles and forms of Western Music from Ancient Greek to the 20th Century. The course is designed to enhance the student’s artistic judgment, aural perception and musical horizons. The course includes critical listening, style analysis, and style identification with an emphasis on the applications of music and musical knowledge in Sound Design and Music Recordings.

Course page →

 

Music Composition I

Drama and music, music and drama, these two forms of performing arts have been linked together for thousands of years. They can be separated into independent entities, but their combination as a whole is greater than the sum of their individual parts. This course provides students with basic knowledge of how music is used and composed for theatre productions and various types of other performance media. It aims to foster an inter-disciplinary approach, and students are required to integrate what they have learnt in sound design courses, music technology and music recording courses. Students will use various kinds of MIDI and music technology tools to compose and produce various kinds of music and sound effect compositions.

Course page →

 

BFA3 Entertainment Design and Technology Major Study: Technical Direction
Course ID# COURSE
SEMESTER
CREDITS
TOTAL
Major Studies
22 Credits
TEDT1221-22 Technical Direction Seminar I-II
I & II
4
TEDT1225 Technical Production Concepts
II
2
TEDT1227 Technical Project Management
II
2
TEDT1231-32 EDT Production Practice III-IV
I & II
6
TEDT1223 Stage Technology Workshop
I
2
TEDE1209 Scenic Construction Theory & Techniques I & II
I
4
TEGC1203 Advanced AutoCAD Drafting
I
2
EDT Student Assembly
I & II
Liberal Arts & Languages
2 Credits
LGPUXXXX Eng/Chinese/Other languages
I or II
2
School Electives (Take 6 units from below)
6 Credits
TEGC1115-25 Independent Study/Project I - II
I or II
(0-4)
TEGCXXXX Production Workshop I-II-III
I or II
(0-5)
TEGCXXXX Internship
I or II
(0-4)
TEGCXXXX Other Electives I or II
I or II
(0-6)
Academy Wide Electives
4 Credits
Academy Electives I or II
I or II
4
34 Credits
Technical Direction Seminar I-II

This course is made up of a series of lectures, illustrated with practical experiments conducted in the laboratory and in the theatre, which are designed to give the student an introduction to the role of the Technical Director in the theatre industry. It introduces the skills of problem solving and stagecraft, creating hanging plot, understanding plans, and reinforcing the concept of safety in all aspects. Reference is made to various mechanisms in ancient theatres. Current productions are case studied where appropriate.

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Technical Production Concepts

This course is structured around a series of lectures and discussions illustrated with a series of independent projects conducted in the laboratory, which are designed to expand the students’ imagination of production and design in a post-modern world. It is aimed to draw upon the tools that are needed in technical production design, without restricting the imagination to the confines of the medium of theatre while stressing the ability to communicate an idea.

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Technical Project Management

This course is made up of a series of lectures and discussions illustrated with series of independent projects and case studies, which are designed to introduce the basic techniques of project management. It is aimed to draw upon the techniques that are needed in writing proposals, tenders, contracts, curriculum vitae, and presentation in order to achieve the most effective result by scheduling, managing manpower and controlling of such projects.

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EDT Production Practice III – IV

This course provides the student with the opportunity to work on Academy or outside productions in a range of production roles. The roles available to the student are dependent on his/her chosen study stream. They are at the level of operator, assistant designer/technical director on normal scale productions, and designer/technical director for small scale productions. These positions provide the “stepping stone” for the student to fulfil the role of production designer/technical director in their final year of study. The student will work on three productions throughout the year. Equivalent assignments may be sourced from outside the Academy with one of the local performing groups.

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Stage Technology Workshop

This course examines the technical design process, i.e. the development of solutions to scenic problems. Projects and solutions that have been outlined in various technical publications or arisen in current productions will be recreated in the laboratory. The techniques and material involved will be analysed with regard to budget, safety, aesthetics and structural integrity.

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Scenic Construction Theory & Techniques I & II

The course will build on knowledge already gained during previous scenic construction classes and production practice experience. Workplace health and safety is of paramount concern and all classes and activity within the Scenic Construction Workshop and all aspects of this course are based on serious and fundamental acknowledgement and practical demonstration of the ongoing necessity to work safely with all tools and equipment, and to always base decision-making on concerns for health and safety. The course develops the students familiarity, understanding and practical experience of the following: hand tools, power tools, machinery and their various techniques and applications of use; timber and sheet materials; nails, screws, fixing and their appropriate use; basic joints, their use and application; construction of flattage, rostra treads and staircases. Also covered are the organizational and administrative aspects of workshop practice, including the analysis of design drawings and models to create the necessary cutting lists, take offs, basic working drawings and costings to further the scenic construction process. The course also covers the fitting up and rigging of scenery and how this is intrinsically linked to its design and construction.

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Advanced AutoCAD Drafting

The course will introduce the student to the advanced drafting techniques and functions of AutoCAD, applying the concepts to general and advanced theatrical drafting. This course is intended for the student that already is proficient with standard theatrical drafting techniques and has a familiarity with AutoCAD drafting.

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Electives

All courses offered by the EDT Department are available to be taken as an elective by EDT students, so long as the student fulfils the course prerequisites. There are obviously timetable clashes that cannot be helped, but if this is the case then it is often possible to take the course the following year. There are also special elective courses offered by the EDT Department, the TEA School or Academy Wide that are available for students to take to broarden their educational experience.

Choices and selection of elective courses should be made in consultation with the student Mentor. EDT Electives include:

  • BFA 1: Intro to Video Lighting
  • BFA 1: Vectorworks
  • BFA 1: Website Design
  • BFA 2: Digital Audio Workstations I
  • BFA 2: Intro to Music Recording
  • BFA 2: Electronics Testing and Faultfinding
  • BFA 2: Digital Electronics
  • BFA 2: Practical Electronics
  • BFA 2: Liberal Arts: Studies in Asian Theatre
  • BFA 2: Liberal Arts: Studies in Modern Western Theatre
  • BFA 2: Liberal Arts: The Art of Storytelling: A Director’s Perspective I
  • BFA 3: Computer-aided 3D Modelling
  • BFA 3: Digital Audio Workstations II
  • BFA 3: Electrical Engineering for Theatre II
  • BFA 3: Lighting Principles (non-majors)
  • BFA 3: Music Appreciation II
  • BFA 3: Design: Applied Techniques I, II & III

It is possible to take additional production work through the use of Production Workshop. There is a form that can be filled in that details the role that the student will take and how many credits are eligable. It is important to obtain the permission of the Production Supervisor before completing the Production Contract form.

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An Independent Study is a project that is initiated by the student. It is important to obtain a Project Supervisor to guide you through the project before completing the Independent Study form.

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